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Mon Feb 11 '13 Announcement from Machinations of the Space Princess

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I'm working on the combat sections of Machinations of the Space Princess next. The trick will be in finding the balance between the deadliness of 'Old school' and the rules flexibility of more modern 'badass' games. I hope that in expanding the Skills from LotFP and changing things up with Saving Rolls I've created an innate flexibility that will support a GM in making off the cuff decisions on how to cope with stunts and creative moves without constricting them or leaving them to dangle entirely as happened in the 'good old days'. I'll either hit the sweet spot or end up pissing off the OSR types and I hope that won't be the case. MotSP is necessarily - given the source material - about more powerful heroes than OSR games typically support but I think that also allows for games with higher stakes and grander scope without the odds being completely and totally against you to a frustrating 'Dark Souls' level.

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